"The importance of mental health and physical well-being in esport", interview with Daniel Borgstén (FC Lahti Menace) and Eemeli Pesonen, a nurse student at Karelia-ammattikorkeakoulu who will write his bachelor thesis about "Henkisen valmennuksen merkitys ja vaikutus elektronisessa urheilussa - The significance and effect of mental coaching in esports"
"The importance of mental health and physical well-being in esport", interview with Mia Stellberg (mental coach Astralis) and Roope Simpanen (NYYRIKKI Esports)
When the Finnish curriculum for vocational education changed 1.1.2018, the opportunities to have esport as freely selectable courses also changed. Instead, esport at the vocational institute Prakticum will be a 20 credit local exam.
"The importance of mental health and physical well-being in esport". In the panel we have: Mia Stellberg (mental coach Astralis), Kristian Suominen (Community Manager, 100k esports), Joonas Kapiainen (chairman, SEUL ry), Daniel Borgstén (FC Lahti Menace), Roope Simpanen (NYYRIKKI Esports) and Pia Öhman (Team Prakticum)
With every participant in this project we’ve done a contract, a written agreement where they understand our rules and what they obligated to do. Just because we’re using their interest it’s not any free give away study points. You have to earn the points!
This is our existing course plans when we are using the freely selectable courses of 10 credits.
The book can be ordered for 10.00€ else you are welcome to download the pdf version of the book. | Author: Karl Ögland | co-authors: Björn Nylund & Mirka Tukia
Yrkesinstitutet Prakticum is the only upper secondary vocational institution in the Greater Helsinki area where the language of instruction is Swedish and that offers initial vocational education for young people and adults. The main unit is situated in Helsinki (Arabianranta), but there is also a smaller unit in the town of Porvoo, 50 kilometres east of Helsinki. The vocational institute Prakticums is the first school in Finland to have esport in education and its investment has a natural place in its school competitions and it is included in Team Prakticum. The purpose of e-Sport in education is to feel better, to understand the importance of caring for and nurturing their body to ultimately become a better e-athlete. That students understand the relationship between physical exercise and effective screen time, to get better you have to probably reduce the active gaming and instead exercise more (think of the body and health, routines and sleep).